If you are the secret Shark and a swimmer is on or next to one of your pieces
(not on a Lifeguard Tower), you may declare one attack this round.
Event Log
🦈 JAWS ATTACK!
Your Card
Who is Jaws tagging?
Choose a swimmer to move
🏝️ Victory!
How to Play Jaws Trouble
Setup: Each player gets 4 colored swimmers in their Home.
Shark ritual: Each round one player is secretly Jaws. In Solo mode only you peek — the bots keep their secrets.
Roll & move: Press POP! for a die (1–6). Roll a 6 to bring a swimmer out of Home onto Start, and take an extra turn. Move clockwise around the reef.
Special spaces: Treasure (+shells), Current (forward), Undertow (back), Lifeguard (safe from Jaws), Ripple (event card).
Bumping: Land on an opponent → send them back to Home.
Jaws attack: Once per round the secret Shark may tag an adjacent swimmer not on a Lifeguard Tower → they go Home. Beware: a bot Shark strikes without warning!
Win: First player to get all 4 swimmers into their Finish zone wins. Finish entry needs an exact roll — no overshooting.
Ages ~6+. A reef-racing party game of dice, bumps and one hidden shark.